Refining The saltWater Interface
SidGabriel — Fri, 12/10/2010 - 07:12
It takes a lot of dancing around to generate a kinesthetic language for computers. The saltWater interface is like digital fire dancing. You have to stay in flow, keep moving, plan your moments of stillness and anticipate where the fire will be, or in this case, the cursor.
For people to use it it has to be engaging. It has to feel good and it has to make them look like Bruce Lee on the cover of Wired Magazine. To do that I have to study the movements that inspire.
Sholes designed the QWERTY keyboard to the mechanical and physical restrictions of the time, specifically to slow people down because they were too fast. We kept this interface long past the mechanical restrictions that shaped it. I'll do my best not to leave any throwbacks in my interface. To do this I'm looking to ancient movement models like Tai Chi and to ever present models like the gravitational/rotational momentum models in polynesian fire dance, poi and hoop.
It's coming along.
You can try this at the next ARDevMob meetup. It looks like it will be on the 22nd of this month. Join http://www.meetum.com/augmentedreality/ to get the invite when it comes out.


